..
CMakeLists.txt
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
asterism.cpp
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
asterism.h
Refactor asterisms rendering to have common and rendering parts
2019-12-04 10:42:10 +03:00
asterismrenderer.cpp
Refactor asterisms rendering to have common and rendering parts
2019-12-04 10:42:10 +03:00
asterismrenderer.h
Refactor asterisms rendering to have common and rendering parts
2019-12-04 10:42:10 +03:00
astro.cpp
Allow building without NLS
2020-02-15 00:20:13 +03:00
astro.h
Add support for body mass units ( Closes : #513 )
2019-12-05 11:37:45 +03:00
astroobj.cpp
Transform CatEntry into AstroObject with minimal common indexing rountines.
2020-03-06 18:11:53 +01:00
astroobj.h
Replace generic catalog type and related minor polishing.
2020-03-06 18:11:53 +01:00
atmosphere.h
fix whitespaces and indents
2018-09-22 23:41:57 +03:00
axisarrow.cpp
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
axisarrow.h
Refactor simple shader generation
2019-08-02 14:34:25 +03:00
body.cpp
Allow building without NLS
2020-02-15 00:20:13 +03:00
body.h
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
boundaries.cpp
Refactor boundaries rendering to have common and rendering parts
2019-12-04 10:42:10 +03:00
boundaries.h
Refactor boundaries rendering to have common and rendering parts
2019-12-04 10:42:10 +03:00
boundariesrenderer.cpp
Refactor boundaries rendering to have common and rendering parts
2019-12-04 10:42:10 +03:00
boundariesrenderer.h
Refactor boundaries rendering to have common and rendering parts
2019-12-04 10:42:10 +03:00
catalogxref.cpp
Use c.push_back instead of c.insert(c.end,...)
2018-09-22 23:42:03 +03:00
catalogxref.h
Mark some enums as uint32_t
2018-12-08 02:05:52 +03:00
category.cpp
Transform CatEntry into AstroObject with minimal common indexing rountines.
2020-03-06 18:11:53 +01:00
category.h
Transform CatEntry into AstroObject with minimal common indexing rountines.
2020-03-06 18:11:53 +01:00
console.cpp
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
console.h
Cleanup includes a little bit
2019-12-21 19:16:39 +03:00
constellation.cpp
Make work with constellations more C++-like
2018-11-08 11:06:17 +03:00
constellation.h
Make work with constellations more C++-like
2018-11-08 11:06:17 +03:00
curveplot.cpp
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
curveplot.h
Refactor render.cpp and extract some classes to own files
2019-12-03 12:13:34 +03:00
dds.cpp
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
deepskyobj.cpp
Transform CatEntry into AstroObject with minimal common indexing rountines.
2020-03-06 18:11:53 +01:00
deepskyobj.h
Transform CatEntry into AstroObject with minimal common indexing rountines.
2020-03-06 18:11:53 +01:00
dispmap.cpp
Automatically convert to c++11 using clan-tidy
2018-09-22 23:42:02 +03:00
dispmap.h
Automatically convert to c++11 using clan-tidy
2018-09-22 23:42:02 +03:00
dsodb.cpp
Replace generic catalog type and related minor polishing.
2020-03-06 18:11:53 +01:00
dsodb.h
Replace generic catalog type and related minor polishing.
2020-03-06 18:11:53 +01:00
dsoname.cpp
Remove basictypes.h and use standard c++11 types
2018-09-22 23:42:03 +03:00
dsoname.h
Untempletization of NameDatabase
2019-01-18 23:00:39 +01:00
dsooctree.cpp
Fix typo in DSO octree debug macro.
2019-06-06 12:27:22 +02:00
dsooctree.h
First round of Eigen-izing the core Celestia code.
2009-07-15 03:06:30 +00:00
frame.cpp
Replace refcounted objects with std::shared_ptr
2019-08-16 12:45:57 +03:00
frame.h
Common stuff for shared classes.
2019-09-03 22:03:04 +02:00
framebuffer.cpp
Extract FramebufferObject to its own file
2020-03-04 19:52:55 +03:00
framebuffer.h
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
frametree.cpp
fix warnings
2019-10-14 17:41:03 +08:00
frametree.h
Replace refcounted objects with std::shared_ptr
2019-08-16 12:45:57 +03:00
galaxy.cpp
Allow building without NLS
2020-02-15 00:20:13 +03:00
galaxy.h
Reimplement galaxies using shaders
2019-11-25 10:50:46 +03:00
geometry.h
Move math code into celmath namespace
2019-05-20 10:48:04 +03:00
glcontext.cpp
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
glcontext.h
Remove unneeded functions from GLContext
2018-12-11 20:32:13 +03:00
glmarker.cpp
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
globular.cpp
Allow building without NLS
2020-02-15 00:20:13 +03:00
globular.h
Mark overridden virtual function as "override"
2019-08-27 23:54:27 +03:00
glshader.cpp
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
glshader.h
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
glsupport.cpp
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
glsupport.h
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
hash.cpp
Use Color::parse in AssociativeArray::getColor
2020-02-17 19:52:44 +03:00
hash.h
Split parser.* into hash.*, value.* and parser.*
2020-02-07 23:15:43 +03:00
hdrfuncrender.cpp
Refactor render.cpp and extract some classes to own files
2019-12-03 12:13:34 +03:00
image.cpp
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
image.h
Port to filesystem API
2019-08-16 18:11:24 +03:00
lightenv.h
Automatically convert to c++11 using clan-tidy
2018-09-22 23:42:02 +03:00
location.cpp
Allow building without NLS
2020-02-15 00:20:13 +03:00
location.h
Transform CatEntry into AstroObject with minimal common indexing rountines.
2020-03-06 18:11:53 +01:00
lodspheremesh.cpp
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
lodspheremesh.h
Disable GLContext usage as it does nothing now
2019-06-20 13:03:02 +03:00
marker.cpp
Markers reimplemented using modern GL
2019-06-25 23:03:30 +03:00
marker.h
Markers reimplemented using modern GL
2019-06-25 23:03:30 +03:00
meshmanager.cpp
Allow building without NLS
2020-02-15 00:20:13 +03:00
meshmanager.h
Port to filesystem API
2019-08-16 18:11:24 +03:00
modelgeometry.cpp
Convert raw pointers to std::unique_ptr in ModelGeometry
2019-08-16 09:49:01 +03:00
modelgeometry.h
Convert raw pointers to std::unique_ptr in ModelGeometry
2019-08-16 09:49:01 +03:00
multitexture.cpp
Port to filesystem API
2019-08-16 18:11:24 +03:00
multitexture.h
Port to filesystem API
2019-08-16 18:11:24 +03:00
name.cpp
Replace generic catalog type and related minor polishing.
2020-03-06 18:11:53 +01:00
name.h
Replace generic catalog type and related minor polishing.
2020-03-06 18:11:53 +01:00
nebula.cpp
Allow building without NLS
2020-02-15 00:20:13 +03:00
nebula.h
Port to filesystem API
2019-08-16 18:11:24 +03:00
objectrenderer.h
Refactor render.cpp and extract some classes to own files
2019-12-03 12:13:34 +03:00
observer.cpp
Remove deprecated C++ features
2019-11-30 22:45:25 +03:00
observer.h
Common stuff for shared classes.
2019-09-03 22:03:04 +02:00
octree.h
Added debug octree stats, visible together with fps counter.
2019-05-02 13:57:42 +02:00
opencluster.cpp
Allow building without NLS
2020-02-15 00:20:13 +03:00
opencluster.h
Port to filesystem API
2019-08-16 18:11:24 +03:00
orbitsampler.h
Refactor render.cpp and extract some classes to own files
2019-12-03 12:13:34 +03:00
overlay.cpp
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
overlay.h
Make global/static VO class instances again
2020-03-16 19:31:25 +03:00
overlayimage.cpp
Big common application code refactoring
2019-10-09 15:55:14 +03:00
overlayimage.h
Big common application code refactoring
2019-10-09 15:55:14 +03:00
parseobject.cpp
define macros for print levels and avoid direct use of fmt::printf
2019-08-31 13:32:44 +08:00
parseobject.h
Port to filesystem API
2019-08-16 18:11:24 +03:00
parser.cpp
Split parser.* into hash.*, value.* and parser.*
2020-02-07 23:15:43 +03:00
parser.h
Split parser.* into hash.*, value.* and parser.*
2020-02-07 23:15:43 +03:00
particlesystem.cpp
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
particlesystem.h
Move math code into celmath namespace
2019-05-20 10:48:04 +03:00
particlesystemfile.cpp
Use Eigen::Vector*::Unit*() and Eigen::Vector*::Zero() here and there
2018-11-08 11:06:17 +03:00
particlesystemfile.h
Automatically convert to c++11 using clan-tidy
2018-09-22 23:42:02 +03:00
planetgrid.cpp
Add shaders for planetographic grid
2019-11-25 10:51:02 +03:00
planetgrid.h
Automatically convert to c++11 using clan-tidy
2018-09-22 23:42:02 +03:00
pointstarrenderer.cpp
Refactor render.cpp and extract some classes to own files
2019-12-03 12:13:34 +03:00
pointstarrenderer.h
Refactor render.cpp and extract some classes to own files
2019-12-03 12:13:34 +03:00
pointstarvertexbuffer.cpp
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
pointstarvertexbuffer.h
Refactor render.cpp and extract some classes to own files
2019-12-03 12:13:34 +03:00
rectangle.h
fix warnings
2019-10-14 17:41:03 +08:00
referencemark.h
Eigenized reference mark, label, and marker code.
2009-07-21 04:04:26 +00:00
rendcontext.cpp
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
rendcontext.h
Move duplicated setVertexArrays to RenderContext
2019-08-16 09:49:01 +03:00
render.cpp
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
render.h
Make global/static VO class instances again
2020-03-16 19:31:25 +03:00
renderglsl.cpp
Extract FramebufferObject to its own file
2020-03-04 19:52:55 +03:00
renderglsl.h
Extract FramebufferObject to its own file
2020-03-04 19:52:55 +03:00
renderinfo.h
Fix more coverity issues
2018-10-30 23:52:19 +03:00
renderlistentry.h
Refactor render.cpp and extract some classes to own files
2019-12-03 12:13:34 +03:00
rotationmanager.cpp
define macros for print levels and avoid direct use of fmt::printf
2019-08-31 13:32:44 +08:00
rotationmanager.h
Port to filesystem API
2019-08-16 18:11:24 +03:00
selection.cpp
Replace generic catalog type and related minor polishing.
2020-03-06 18:11:53 +01:00
selection.h
Transform CatEntry into AstroObject with minimal common indexing rountines.
2020-03-06 18:11:53 +01:00
shadermanager.cpp
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
shadermanager.h
Fix number of bits used for shadows
2020-01-12 14:56:15 +03:00
shared.h
Common stuff for shared classes.
2019-09-03 22:03:04 +02:00
simulation.cpp
Replace refcounted objects with std::shared_ptr
2019-08-16 12:45:57 +03:00
simulation.h
Replace refcounted objects with std::shared_ptr
2019-08-16 12:45:57 +03:00
skygrid.cpp
Use shaders in sky grid drawing
2019-11-25 15:11:37 +03:00
skygrid.h
Automatically convert to c++11 using clan-tidy
2018-09-22 23:42:02 +03:00
solarsys.cpp
Add newlines in solarsys.cpp
2020-03-07 11:04:35 +03:00
solarsys.h
Port to filesystem API
2019-08-16 18:11:24 +03:00
spheremesh.cpp
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
spheremesh.h
Automatically convert to c++11 using clan-tidy
2018-09-22 23:42:02 +03:00
star.cpp
Transform CatEntry into AstroObject with minimal common indexing rountines.
2020-03-06 18:11:53 +01:00
star.h
Replace generic catalog type and related minor polishing.
2020-03-06 18:11:53 +01:00
starbrowser.cpp
Transform CatEntry into AstroObject with minimal common indexing rountines.
2020-03-06 18:11:53 +01:00
starbrowser.h
fix whitespaces and indents
2018-09-22 23:41:57 +03:00
starcolors.cpp
Automatically convert to c++11 using clan-tidy
2018-09-22 23:42:02 +03:00
starcolors.h
changed ColorTable enum name to avoid conflct in macosx
2004-12-18 23:04:58 +00:00
stardb.cpp
Replace generic catalog type and related minor polishing.
2020-03-06 18:11:53 +01:00
stardb.h
Move blockarray to celutil
2020-03-06 20:47:42 +01:00
starname.cpp
Replace generic catalog type and related minor polishing.
2020-03-06 18:11:53 +01:00
starname.h
Untempletization of NameDatabase
2019-01-18 23:00:39 +01:00
staroctree.cpp
Additional code hide behind OCTREE_DEBUG flag.
2019-05-02 13:57:42 +02:00
staroctree.h
First round of Eigen-izing the core Celestia code.
2009-07-15 03:06:30 +00:00
stellarclass.cpp
define macros for print levels and avoid direct use of fmt::printf
2019-08-31 13:32:44 +08:00
stellarclass.h
Add StellarClass helpers for StarDB Ver. 0x0200
2018-11-13 19:55:07 +01:00
surface.h
Cleanup code related to non-GLSL render paths
2018-10-28 22:00:27 +03:00
texmanager.cpp
Fix debug compilation errors
2019-09-01 08:44:28 +08:00
texmanager.h
Port to filesystem API
2019-08-16 18:11:24 +03:00
texture.cpp
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
texture.h
Port to filesystem API
2019-08-16 18:11:24 +03:00
timeline.cpp
fix warnings
2019-10-14 17:41:03 +08:00
timeline.h
Replace refcounted objects with std::shared_ptr
2019-08-16 12:45:57 +03:00
timelinephase.cpp
Replace refcounted objects with std::shared_ptr
2019-08-16 12:45:57 +03:00
timelinephase.h
Replace refcounted objects with std::shared_ptr
2019-08-16 12:45:57 +03:00
tokenizer.cpp
Fix more coverity issues
2018-10-30 23:52:19 +03:00
tokenizer.h
Fix more coverity issues
2018-10-30 23:52:19 +03:00
trajmanager.cpp
define macros for print levels and avoid direct use of fmt::printf
2019-08-31 13:32:44 +08:00
trajmanager.h
Port to filesystem API
2019-08-16 18:11:24 +03:00
univcoord.cpp
Remove unused deprecated methods
2019-04-03 00:18:02 +03:00
univcoord.h
Remove unused deprecated methods
2019-04-03 00:18:02 +03:00
universe.cpp
Replace generic catalog type and related minor polishing.
2020-03-06 18:11:53 +01:00
universe.h
Add new Renderer flags
2018-11-16 21:25:16 +01:00
value.cpp
Split parser.* into hash.*, value.* and parser.*
2020-02-07 23:15:43 +03:00
value.h
Split parser.* into hash.*, value.* and parser.*
2020-02-07 23:15:43 +03:00
vecgl.h
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
vertexbuf.h
Remove basictypes.h and use standard c++11 types
2018-09-22 23:42:03 +03:00
vertexobject.cpp
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
vertexobject.h
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
virtualtex.cpp
Use libepoxy instead of GLEW
2020-03-26 11:24:56 +03:00
virtualtex.h
Fix virtual texture loading and VT code tiny cleanup
2019-09-06 11:28:23 +03:00
visibleregion.cpp
Make global/static VO class instances again
2020-03-16 19:31:25 +03:00
visibleregion.h
Automatically convert to c++11 using clan-tidy
2018-09-22 23:42:02 +03:00