celestia/src/celengine
Pat Suwalski bf6cc0ade2 Fix for FreeBSD tm_zone handling. Bug #2555791. 2009-02-11 04:38:21 +00:00
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3dsmesh.cpp Complete rewrite of texture handling code for cleanup and in order to support virtual textures. What was the texture class is now split between Texture and Image. There are several subclasses of Texture, including ImageTexture, TiledTexture, CubeMap, and VirtualTexture. 2003-07-30 05:34:04 +00:00
3dsmesh.h Improved mesh support: 2004-02-17 09:58:52 +00:00
CGBuffer.h Changes to allow compile on OS X and to be wrapped with Objective C++, please let me know if this had any adverse effects on other platforms. Don't expect much out of this from OS X, because these are only changes that affect the celestia base. 2002-06-14 15:34:22 +00:00
Makefile.am Removing trailing whitespace at end of line (automake warning). 2008-10-15 06:56:26 +00:00
asterism.cpp Integrated Javier Nieto's changes that permit colors and visibility to be assinged to individual constellations in cel scripts. 2008-02-29 21:43:30 +00:00
asterism.h Integrated Javier Nieto's changes that permit colors and visibility to be assinged to individual constellations in cel scripts. 2008-02-29 21:43:30 +00:00
astro.cpp Fix for FreeBSD tm_zone handling. Bug #2555791. 2009-02-11 04:38:21 +00:00
astro.h Implemented functions to convert between equatorial and galactic coordinate systems. 2008-05-29 21:26:17 +00:00
atmosphere.h Added property for atmosphere to control cloud shadow depth; currently any value greater than 0 is treated as 1 (full cloud shadows.) 2008-09-29 21:07:30 +00:00
axisarrow.cpp HDR bloom, adaptive exposure, calibrated nightlights - disabled by default, enable with USE_HDR and HDR_COMPRESS. 4 new vertex programs added. 2008-03-25 00:23:16 +00:00
axisarrow.h Implemented more flexible system for reference marks. Reference mark objects lists are maintained instead of simple bitfields, allowing customization of reference mark parameters (e.g. arrow size, planet grid style, etc.) There are three new reference mark types: planetographic grid, spin vector, and body-to-body vector. The Qt4 and Win32 front ends have been updated; Gtk, KDE, and Mac interfaces need to be updated to use the new code for toggling reference marks. 2008-03-20 21:36:17 +00:00
body.cpp - Added geometryScale property to Body class. 2008-09-22 20:59:04 +00:00
body.h Changed behavior of Visible flag slightly. Visible false now means that an object's orbit will not be shown. 2008-10-01 22:50:38 +00:00
boundaries.cpp - Switched to using ARB_texture_cube_map instead of obsolete EXT_texture_cube_map 2007-12-30 20:11:26 +00:00
boundaries.h Code to read and render constellation boundaries. 2002-06-04 16:45:23 +00:00
catalogxref.cpp Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
catalogxref.h Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
celengine.dsp Update to include modules: fragmentprog, jpleph, mesh, model, modelfile, rendcontext. And remove module 3dsmesh. 2004-03-22 22:36:30 +00:00
celestia.h Mac Qt patch 2008-01-18 06:08:18 +00:00
cmdparser.cpp Made renderflags, orbitflags and labels CEL commands use tables of names defined in CELX to avoid code duplication. 2008-09-23 21:57:05 +00:00
cmdparser.h Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
command.cpp Fixes to make Celestia build with gcc4.3 2008-11-16 10:19:38 +00:00
command.h Added the following commands to cel scripting: 2008-09-16 22:05:59 +00:00
console.cpp Fixes to make Celestia build with gcc4.3 2008-11-16 10:19:38 +00:00
console.h Feature tracker item 1885951: 2008-03-19 22:34:05 +00:00
constellation.cpp Corrected the genitive form of Capricornus (Capricorni not Capricornii) 2005-12-02 09:28:09 +00:00
constellation.h constness correstions 2002-12-13 19:44:05 +00:00
customorbit.cpp Removing CRLF line endings which somehow existed on some but not all 2008-10-30 07:02:31 +00:00
customorbit.h Added custom orbits for Mimas, Enceladus, Tethys, and Dione. 2002-02-20 00:39:23 +00:00
customrotation.cpp - Fixed CustomRotations for retrograde rotating planets. 2009-01-22 00:32:40 +00:00
customrotation.h Implemented CustomRotation property for SSC/STC files. Created CustomRotations 2008-02-07 03:14:20 +00:00
dds.cpp Added missing headers that some compilers were complaining about. 2003-09-05 17:00:45 +00:00
deepskyobj.cpp major upgrade of globular cluster code 2009-02-03 20:21:36 +00:00
deepskyobj.h major upgrade of globular cluster code 2009-02-03 20:21:36 +00:00
dispmap.cpp Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
dispmap.h Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
dsodb.cpp - Extended localization to all DSO and star names. 2008-10-13 21:10:09 +00:00
dsodb.h - Extended localization to all DSO and star names. 2008-10-13 21:10:09 +00:00
dsoname.cpp Integrated changes from Fridger and Toti's Celestia FT 1.2 2005-11-18 09:00:39 +00:00
dsoname.h Integrated changes from Fridger and Toti's Celestia FT 1.2 2005-11-18 09:00:39 +00:00
dsooctree.cpp Removed spacecraft.ssc from celestia.cfg; spacecraft are now all in 2008-10-22 23:29:28 +00:00
dsooctree.h Integrated changes from Fridger and Toti's Celestia FT 1.2 2005-11-18 09:00:39 +00:00
engine.mak Enabled new sky grid code. 2008-05-29 21:52:27 +00:00
execenv.h Removed warnings regarding non defined methods declared inline 2006-09-12 18:03:11 +00:00
execution.cpp Fix for problem when opening CEL-scripts on Windows. 2004-03-13 17:46:06 +00:00
execution.h Added reset method 2002-04-02 06:39:42 +00:00
fragmentprog.cpp Fixes to make Celestia build with gcc4.3 2008-11-16 10:19:38 +00:00
fragmentprog.h Adding support for i18n with gettext. 2005-07-19 21:31:04 +00:00
frame.cpp Corrected reversed conditional logic in BodyMeanEquatorFrame. This caused the equatorial frames for bodies with changing equatorial planes to not work properly. 2008-03-10 02:44:12 +00:00
frame.h - Implemented framework for Orbit and RotationModel subclasses to implement their own velocity and angular velocity methods to use instead of numerical differentation. Actual implementation of velocity methods will wait until further discussion on the developers list. 2008-02-21 02:25:48 +00:00
frametree.cpp Implemented secondary illumination (e.g. planetshine.) Rewrote much of the code that contructs render lists to make it possible to do compute secondary illumination efficiently. This patch fixes two other bugs. The orbit of barycenters is shown when they have children that are planets, moons, or asteroids. And, an incorrect frame release was fixed in solarsys.cpp. 2008-04-03 17:46:45 +00:00
frametree.h Implemented secondary illumination (e.g. planetshine.) Rewrote much of the code that contructs render lists to make it possible to do compute secondary illumination efficiently. This patch fixes two other bugs. The orbit of barycenters is shown when they have children that are planets, moons, or asteroids. And, an incorrect frame release was fixed in solarsys.cpp. 2008-04-03 17:46:45 +00:00
galaxy.cpp major upgrade of globular cluster code 2009-02-03 20:21:36 +00:00
galaxy.h major upgrade of globular cluster code 2009-02-03 20:21:36 +00:00
gl.h Mac Qt patch 2008-01-18 06:08:18 +00:00
glcontext.cpp Adding SGI Video Sync support. 2006-12-12 01:29:27 +00:00
glcontext.h - Added separate specular texture support to GLSL path 2004-10-19 17:52:43 +00:00
glext.cpp Added OpenGL extensions ARB_half_float_pixel, ARB_depth_texture, and EXT_frame_buffer_object to glext.cpp. 2008-03-19 02:53:29 +00:00
glext.h Added OpenGL extensions ARB_half_float_pixel, ARB_depth_texture, and EXT_frame_buffer_object to glext.cpp. 2008-03-19 02:53:29 +00:00
globular.cpp major upgrade of globular cluster code 2009-02-03 20:21:36 +00:00
globular.h major upgrade of globular cluster code 2009-02-03 20:21:36 +00:00
glshader.cpp Fixed compiler warnings on Mac OS X, mostly related to different type of 2009-01-29 01:14:16 +00:00
glshader.h Fixed compiler warnings on Mac OS X, mostly related to different type of 2009-01-29 01:14:16 +00:00
image.cpp Mac Qt patch 2008-01-18 06:08:18 +00:00
image.h Added support for non power of two textures on newer graphics cards. 2006-04-27 17:15:18 +00:00
jpleph.cpp Made JPL ephemeris loading function endianness independent. 2006-10-17 10:52:31 +00:00
jpleph.h Fixed and improved interface to JPL ephemerides: 2006-10-16 07:50:43 +00:00
lightenv.h Fixed bugs and improved accuracy of eclipse shadows in OpenGL 2.0 path: 2008-12-30 02:20:33 +00:00
location.cpp Added LabelColor property for locations. 2008-07-25 23:08:52 +00:00
location.h Added LabelColor property for locations. 2008-07-25 23:08:52 +00:00
lodspheremesh.cpp Removed bad assertion in lodspheremesh.cpp that was causing crashes with virtual texture levels 11 and greater. 2009-02-10 02:01:22 +00:00
lodspheremesh.h Increased maximum texture count for GLSL rendering. 2007-05-15 13:14:34 +00:00
marker.cpp Implemented NormalizeMesh property for solar system bodies. This property makes it easier to build assemblies from several bodies with mesh geometry. 2008-09-22 21:03:43 +00:00
marker.h Improved selection cursor: 2008-09-25 18:31:48 +00:00
mesh.cpp Properly fixed point sprite scaling. 2007-05-14 02:34:02 +00:00
mesh.h Fixed compiler warnings on Mac OS X, mostly related to different type of 2009-01-29 01:14:16 +00:00
meshmanager.cpp - Made Celestia more permissive when loading 3ds files. Some conversion tools create 3ds files with more texture coordinates that there are vertices. Such files are valid but Celestia was rejecting them. Applied the same change to the Celestia 3ds loader and the 3dstocmod tool. 2009-02-10 01:45:05 +00:00
meshmanager.h Implemented NormalizeMesh property for solar system bodies. This property makes it easier to build assemblies from several bodies with mesh geometry. 2008-09-22 21:03:43 +00:00
model.cpp Reverted inadvertently committed changes to model.cpp. 2008-10-22 23:53:53 +00:00
model.h Implemented NormalizeMesh property for solar system bodies. This property makes it easier to build assemblies from several bodies with mesh geometry. 2008-09-22 21:03:43 +00:00
modelfile.cpp Added support for premultiplied alpha blend mode. 2008-08-04 20:10:06 +00:00
modelfile.h Added blend type to material definition. Options for blend type are normal and additive. 2007-04-22 04:52:15 +00:00
multitexture.cpp Added isValid() method for MultiResTexture class. 2007-12-08 20:49:30 +00:00
multitexture.h Added isValid() method for MultiResTexture class. 2007-12-08 20:49:30 +00:00
name.h Fixed bug in completion code when using UTF-8 characters 2006-03-06 10:21:38 +00:00
nebula.cpp - Added abstract class Geometry; this will permit geometry other than 2008-07-23 21:54:53 +00:00
nebula.h - Added abstract class Geometry; this will permit geometry other than 2008-07-23 21:54:53 +00:00
nutation.cpp Removing CRLF line endings which somehow existed on some but not all 2008-10-30 07:02:31 +00:00
nutation.h Implemented IAU2000B model for nutation. 2008-02-25 21:15:39 +00:00
observer.cpp Committed Julien's patch to fix the animation rate of the selection cursor 2008-10-10 22:43:02 +00:00
observer.h Committed Julien's patch to fix the animation rate of the selection cursor 2008-10-10 22:43:02 +00:00
octree.h Added code for profiling octree. The profiling code calculates and displays the number of nodes and objects at each level of the octree. 2008-03-20 19:21:56 +00:00
opencluster.cpp Changed type string for open clusters from "Cluster" to "Open cluster" 2008-06-06 23:38:17 +00:00
opencluster.h - Added getObjTypeName method to DeepSkyObject class for making celx type return "galaxy", "nebula", or "opencluster" instead of the generic "deepsky" 2007-04-02 07:55:49 +00:00
orbit.cpp Fixed orbit bugs: 2008-06-10 20:49:06 +00:00
orbit.h Optimized and cleaned up EllipticalOrbit class. 2008-03-13 19:16:55 +00:00
overlay.cpp Fixes to make Celestia build with gcc4.3 2008-11-16 10:19:38 +00:00
overlay.h Fixed constness 2007-12-11 22:58:01 +00:00
parseobject.cpp Made "AddonPath" value available to ScriptedOrbits and ScriptedRotations so that they can more easily load data from files. 2009-01-24 22:37:34 +00:00
parseobject.h SSC parser changes to make it easier to place objects on planet surfaces: 2008-08-29 23:33:15 +00:00
parser.cpp Updated stc parser to handle catalog numbers for OrbitBarycenter 2007-12-29 22:57:27 +00:00
parser.h Updated stc parser to handle catalog numbers for OrbitBarycenter 2007-12-29 22:57:27 +00:00
particlesystem.cpp Code cleanup: 2008-09-17 02:50:46 +00:00
particlesystem.h Committing experimental code for particle systems; disabled until after 1.6.0. 2008-08-29 21:29:59 +00:00
particlesystemfile.cpp Committing experimental code for particle systems; disabled until after 1.6.0. 2008-08-29 21:29:59 +00:00
particlesystemfile.h Committing experimental code for particle systems; disabled until after 1.6.0. 2008-08-29 21:29:59 +00:00
planetgrid.cpp Fixed depth sorting of long/lat labels for planetographic grids. 2008-04-30 18:31:30 +00:00
planetgrid.h Implemented more flexible system for reference marks. Reference mark objects lists are maintained instead of simple bitfields, allowing customization of reference mark parameters (e.g. arrow size, planet grid style, etc.) There are three new reference mark types: planetographic grid, spin vector, and body-to-body vector. The Qt4 and Win32 front ends have been updated; Gtk, KDE, and Mac interfaces need to be updated to use the new code for toggling reference marks. 2008-03-20 21:36:17 +00:00
precession.cpp Cleaned up precession.cpp--added comments, removed debugging code. 2008-03-09 19:45:11 +00:00
precession.h Implemented CustomRotation for Earth using the long period extension to the 2008-03-07 03:03:12 +00:00
referencemark.h Implemented more flexible system for reference marks. Reference mark objects lists are maintained instead of simple bitfields, allowing customization of reference mark parameters (e.g. arrow size, planet grid style, etc.) There are three new reference mark types: planetographic grid, spin vector, and body-to-body vector. The Qt4 and Win32 front ends have been updated; Gtk, KDE, and Mac interfaces need to be updated to use the new code for toggling reference marks. 2008-03-20 21:36:17 +00:00
regcombine.cpp - Switched to using ARB_texture_cube_map instead of obsolete EXT_texture_cube_map 2007-12-30 20:11:26 +00:00
regcombine.h Improved specular maps. The renderer can now use a separate textures for the specular mask instead of using the alpha channel of the base texture. Specular maps can also be used together with bump mapping. There's still the restriction that, like a bump map, a separate specular map must be the same size as the base texture if either is large enough to be split. Also, it'd be good to have a version of the renderer that can take advantage of more than two textures per pass. 2002-07-26 05:41:25 +00:00
rendcontext.cpp Fixed some compiler warnings when building under gcc 4.3. 2009-01-26 20:49:35 +00:00
rendcontext.h Renderer changes: 2008-07-25 23:31:00 +00:00
render.cpp major upgrade of globular cluster code 2009-02-03 20:21:36 +00:00
render.h Committed Julien's patch to fix the animation rate of the selection cursor 2008-10-10 22:43:02 +00:00
renderglsl.cpp Fixed bugs and improved accuracy of eclipse shadows in OpenGL 2.0 path: 2008-12-30 02:20:33 +00:00
renderglsl.h Code cleanup: 2008-09-17 02:50:46 +00:00
renderinfo.h HDR bloom, adaptive exposure, calibrated nightlights - disabled by default, enable with USE_HDR and HDR_COMPRESS. 4 new vertex programs added. 2008-03-25 00:23:16 +00:00
rotation.cpp Fixed bugs in rotation classes. Added missing isPeriodic method for IAURotations, fixed reversed angular velocity calculation for custom rotations. 2008-03-13 19:11:22 +00:00
rotation.h Fixed bugs in rotation classes. Added missing isPeriodic method for IAURotations, fixed reversed angular velocity calculation for custom rotations. 2008-03-13 19:11:22 +00:00
rotationmanager.cpp Implemented rotation model that interpolates a sequence of unevenly spaced quaternion keyframes. 2006-10-18 10:23:40 +00:00
rotationmanager.h Implemented rotation model that interpolates a sequence of unevenly spaced quaternion keyframes. 2006-10-18 10:23:40 +00:00
samporbit.cpp Fixed orbit bugs: 2008-06-10 20:49:06 +00:00
samporbit.h Implemented xyz+velocity sampled trajectories (xyzv files) for better accuracy. 2008-04-03 01:26:36 +00:00
samporient.cpp Fixed index out of bounds errors in SampledOrbit and SampledRotation code. 2007-06-05 17:58:24 +00:00
samporient.h Implemented rotation model that interpolates a sequence of unevenly spaced quaternion keyframes. 2006-10-18 10:23:40 +00:00
scriptobject.cpp Implemented ScriptedRotation. Moved common functions used by ScriptedOrbit and ScriptedRotation into scriptobject module. 2006-11-20 10:31:30 +00:00
scriptobject.h Implemented ScriptedRotation. Moved common functions used by ScriptedOrbit and ScriptedRotation into scriptobject module. 2006-11-20 10:31:30 +00:00
scriptorbit.cpp Changed the names of the begin and end parameters for scripted orbits 2008-01-20 21:31:30 +00:00
scriptorbit.h Implemented ScriptedRotation. Moved common functions used by ScriptedOrbit and ScriptedRotation into scriptobject module. 2006-11-20 10:31:30 +00:00
scriptrotation.cpp Changed the names of the begin and end parameters for scripted orbits 2008-01-20 21:31:30 +00:00
scriptrotation.h Implemented ScriptedRotation. Moved common functions used by ScriptedOrbit and ScriptedRotation into scriptobject module. 2006-11-20 10:31:30 +00:00
selection.cpp Implemented the visible flag for deep sky objects. The visible attribute may 2008-08-07 05:35:29 +00:00
selection.h - Implemented framework for Orbit and RotationModel subclasses to implement their own velocity and angular velocity methods to use instead of numerical differentation. Actual implementation of velocity methods will wait until further discussion on the developers list. 2008-02-21 02:25:48 +00:00
shadermanager.cpp Fixed bugs and improved accuracy of eclipse shadows in OpenGL 2.0 path: 2008-12-30 02:20:33 +00:00
shadermanager.h Fixed bugs and improved accuracy of eclipse shadows in OpenGL 2.0 path: 2008-12-30 02:20:33 +00:00
simulation.cpp Improved selection cursor: 2008-09-25 18:31:48 +00:00
simulation.h Implement globular clusters 2008-09-20 14:17:39 +00:00
skygrid.cpp Fixed some compiler warnings when building under gcc 4.3. 2009-01-26 20:49:35 +00:00
skygrid.h Sky grid fixes: 2008-05-30 01:38:12 +00:00
solarsys.cpp Removing CRLF line endings which somehow existed on some but not all 2008-10-30 07:02:31 +00:00
solarsys.h - Implemented framework for Orbit and RotationModel subclasses to implement their own velocity and angular velocity methods to use instead of numerical differentation. Actual implementation of velocity methods will wait until further discussion on the developers list. 2008-02-21 02:25:48 +00:00
solarsysxml.cpp Atmosphere member cloudTex renamed to cloudTexture 2002-02-20 00:35:22 +00:00
solarsysxml.h Loader for solar system XML files. 2002-01-31 07:24:56 +00:00
spheremesh.cpp Fixed signed to unsigned implicit cast warnings 2006-11-27 19:11:55 +00:00
spheremesh.h Fix .cms file loading. The cms meshes are now just converted to the standard Celestia model class upon loading. 2004-02-18 05:58:56 +00:00
spiceinterface.cpp Improved SPICE interface: 2008-02-18 23:07:58 +00:00
spiceinterface.h Improved SPICE interface: 2008-02-18 23:07:58 +00:00
spiceorbit.cpp Implemented computeVelocity() method for SPICE orbit. 2008-04-16 18:51:58 +00:00
spiceorbit.h Implemented computeVelocity() method for SPICE orbit. 2008-04-16 18:51:58 +00:00
spicerotation.cpp Added files for SPICE rotations--any SPICE frame can be used as a Celestia rotation model. 2008-04-08 23:56:08 +00:00
spicerotation.h Added files for SPICE rotations--any SPICE frame can be used as a Celestia rotation model. 2008-04-08 23:56:08 +00:00
star.cpp Added support for dispositions (Add, Modify, and Replace) in stc files. 2008-08-29 23:26:54 +00:00
star.h Added support for dispositions (Add, Modify, and Replace) in stc files. 2008-08-29 23:26:54 +00:00
starbrowser.cpp Eliminated some compiler warnings and errors from g++ 2003-08-10 22:05:09 +00:00
starbrowser.h Changes to compile with gcc3 under apple's april dev tools, possibly other platforms too (only added std:: to some STL stuff in starbrowser, shouldn't break anything elsehwere) 2002-08-02 00:18:16 +00:00
starcolors.cpp changed ColorTable enum name to avoid conflct in macosx 2004-12-18 23:04:58 +00:00
starcolors.h changed ColorTable enum name to avoid conflct in macosx 2004-12-18 23:04:58 +00:00
stardb.cpp Fixed bug that resulted in visible barycenters when Modify was used to convert a star to a barycenter. 2009-01-24 04:42:48 +00:00
stardb.h - Extended localization to all DSO and star names. 2008-10-13 21:10:09 +00:00
starname.cpp Fixed bug 1864873, OrbitBarycenter does not resolve catalog references. A previous 2008-01-07 02:44:55 +00:00
starname.h Integrated changes from Fridger and Toti's Celestia FT 1.2 2005-11-18 09:00:39 +00:00
staroctree.cpp Fixed bug 1947693: Dim stars in distant orbits aren't drawn. This fix is 2008-05-07 18:21:44 +00:00
staroctree.h Integrated changes from Fridger and Toti's Celestia FT 1.2 2005-11-18 09:00:39 +00:00
stellarclass.cpp Removed 'not handled in switch' warnings 2006-09-13 15:01:04 +00:00
stellarclass.h Fixed a compiler warning 2005-07-13 10:14:37 +00:00
surface.h HDR bloom, adaptive exposure, calibrated nightlights - disabled by default, enable with USE_HDR and HDR_COMPRESS. 4 new vertex programs added. 2008-03-25 00:23:16 +00:00
texmanager.cpp Fixed some more DXT5nm related issues: 2006-10-22 00:13:18 +00:00
texmanager.h Complete rewrite of texture handling code for cleanup and in order to support virtual textures. What was the texture class is now split between Texture and Image. There are several subclasses of Texture, including ImageTexture, TiledTexture, CubeMap, and VirtualTexture. 2003-07-30 05:34:04 +00:00
texture.cpp major upgrade of globular cluster code 2009-02-03 20:21:36 +00:00
texture.h Fixed some more DXT5nm related issues: 2006-10-22 00:13:18 +00:00
timeline.cpp - Implemented framework for Orbit and RotationModel subclasses to implement their own velocity and angular velocity methods to use instead of numerical differentation. Actual implementation of velocity methods will wait until further discussion on the developers list. 2008-02-21 02:25:48 +00:00
timeline.h - Implemented framework for Orbit and RotationModel subclasses to implement their own velocity and angular velocity methods to use instead of numerical differentation. Actual implementation of velocity methods will wait until further discussion on the developers list. 2008-02-21 02:25:48 +00:00
timelinephase.cpp Removing CRLF line endings which somehow existed on some but not all 2008-10-30 07:02:31 +00:00
timelinephase.h - Implemented framework for Orbit and RotationModel subclasses to implement their own velocity and angular velocity methods to use instead of numerical differentation. Actual implementation of velocity methods will wait until further discussion on the developers list. 2008-02-21 02:25:48 +00:00
tokenizer.cpp Fixed handling of end-of-file in the middle of a comment line. 2006-09-26 07:51:00 +00:00
tokenizer.h Parse Unicode escapes of the form \uxxxx 2004-01-03 21:30:24 +00:00
trajmanager.cpp Implemented xyz+velocity sampled trajectories (xyzv files) for better accuracy. 2008-04-03 01:26:36 +00:00
trajmanager.h Implemented SampledTrajectory, a new trajectory type similar to SampledOrbit, 2007-11-21 18:33:13 +00:00
univcoord.cpp Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
univcoord.h Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
universe.cpp Implemented NormalizeMesh property for solar system bodies. This property makes it easier to build assemblies from several bodies with mesh geometry. 2008-09-22 21:03:43 +00:00
universe.h Implemented NormalizeMesh property for solar system bodies. This property makes it easier to build assemblies from several bodies with mesh geometry. 2008-09-22 21:03:43 +00:00
vecgl.h Corrected typo 2003-10-14 21:32:58 +00:00
vertexbuf.h Reorganized source tree into multiple directories. 2001-11-28 01:50:04 +00:00
vertexlist.cpp Improved mesh support: 2004-02-17 09:58:52 +00:00
vertexlist.h Improved mesh support: 2004-02-17 09:58:52 +00:00
vertexprog.cpp HDR bloom, adaptive exposure, calibrated nightlights - disabled by default, enable with USE_HDR and HDR_COMPRESS. 4 new vertex programs added. 2008-03-25 00:23:16 +00:00
vertexprog.h HDR bloom, adaptive exposure, calibrated nightlights - disabled by default, enable with USE_HDR and HDR_COMPRESS. 4 new vertex programs added. 2008-03-25 00:23:16 +00:00
virtualtex.cpp fix allowing for absolute directory notation in the VT ImageDirectory. 2008-04-08 20:22:45 +00:00
virtualtex.h Allow the texture tile prefix to be specified in a .ctx file. 2003-08-01 06:30:47 +00:00
visibleregion.cpp Don't render a visible region when the current simulation time is outside the target object's lifetime. 2009-01-30 22:07:24 +00:00
visibleregion.h Fixed bug in VisibleRegion class--target selection was a reference but should have been an instance. 2008-04-09 02:13:50 +00:00
vsop87.cpp Orbit rendering improvements: 2007-03-05 00:33:28 +00:00
vsop87.h Added support for calculation of planet positions from the VSOP87 theory. 2002-03-01 01:41:14 +00:00