celestia/celestia.cfg

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#************************************************************************
# Celestia Configuration File
#
# This file contains configuration data read by Celestia each time it
# is run. Many of the items may be changed to suit your specific needs
# or requirements. PLEASE make a backup copy of this file before you
# make any changes to it.
#
# To learn more about Celestia, visit the Celestia forums at:
# http://www.shatters.net/forum/
# or the Celestia web site at: http://www.shatters.net/celestia/
#************************************************************************
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Configuration
{
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#------------------------------------------------------------------------
# This section contains a list of data files that Celestia uses to load
# information about stars, constellations and locations. DO NOT change
# these file names or the order in which they are listed, unless you
# know exactly what you are doing. Most of these files can be viewed
# with a plain text editor. Discussion about their content and formats
# can be found on the Celestia forums: http://www.shatters.net/forum/
#
# If you want to load all your stars from .stc files, you can now comment
# out the StarDatabase entry.
#------------------------------------------------------------------------
StarDatabase "data/stars.dat"
StarNameDatabase "data/starnames.dat"
StarCatalogCrossReferences [ "data/hdxref.dat" ]
SolarSystemCatalogs [ "data/solarsys.ssc"
"data/extrasolar.ssc"
"data/solsys_locs.ssc"
"data/world-capitals.ssc" ]
DeepSkyCatalog "data/deepsky.dsc"
AsterismsFile "data/asterisms.dat"
BoundariesFile "data/boundaries.dat"
#------------------------------------------------------------------------
# User Interface files ...
#
# Despite their ".cel" file extension, these are not CEL scripts, but
# rather data files that populate controls such as menus and dialog
# boxes.
#
# FavoritesFile
# -------------
# This is where Bookmarks data are stored. The file does not exist until
# you save a Bookmark from within Celestia. You can view this file with
# a plain text editor and if you write CEL scripts, it contains some
# useful information.
#
# DestinationFile
# ---------------
# This is the list of Destinations used in the Tour Guide dialog box,
# accessed via the Navigation Menu. You can edit this file with a plain
# text editor to add your own destinations to the dialog box. The order
# in which the items are listed in the file is the order in which they
# will be listed in the Tour Guide dialog.
#
# Cursor
# ------
# This parameter allows you to select from three cursors, but currently
# only in the Windows version of Celestia ...
# * White crosshair ("crosshair") --> default cursor
# * Inverting crosshair ("inverting crosshair")
# * Standard Windows arrow ("arrow")
#
# The inverting crosshair can be a better choice because it's more
# visible on bright backgrounds. However, should you decide to try this
# cursor, TEST IT CLOSELY. Not all graphics chipsets support an inverting
# cursor, which will cause Windows to fall back to software emulation.
# The emulated cursor interacts with OpenGL applications in unfortunate
# ways, forcing a lot of extra redrawing and cutting by half the frame
# rate on a GeForce2-equipped laptop. So, if you change this, check your
# FPS rates to make sure you haven't kicked Windows into software
# emulation mode.
#------------------------------------------------------------------------
FavoritesFile "favorites.cel"
DestinationFile "guide.cel"
Cursor "crosshair"
#------------------------------------------------------------------------
# Included CEL script files.
#
# The following CEL script files are included in the basic Celestia
# distribution. These script files may be viewed and edited with a
# plain text editor. They may both be modified or replaced to suit your
# specific needs.
#
# InitScript is the CEL script that is automatically run each time
# Celestia is started. The default script (start.cel) travels to Io, one
# of Jupiter's moons.
#
# DemoScript is the CEL script that is run when you press the "d" key
# on your keyboard from within Celestia. The default script (demo.cel)
# takes you on a short tour of some interesting places in our solar
# system.
#
# To learn more about how to use and write CEL scripts and Lua scripts
# in Celestia, please visit the Celestia Scripting forum at:
# http://www.shatters.net/forum/viewforum.php?f=9
#------------------------------------------------------------------------
InitScript "start.cel"
DemoScript "demo.cel"
#------------------------------------------------------------------------
# The 'extras' directory is located under the celestia root directory
# and is used for storing third-party add-ons to Celestia. To learn
# more about Add-Ons for Celestia, visit the Celestia Add-Ons forum at:
# http://www.shatters.net/forum/viewforum.php?f=6
#
# You may specify additional add-on directories by adding additional
# entries, such as the following example shows:
# ExtrasDirectories [ "extras" "myextras1" "myextras2" ]
#------------------------------------------------------------------------
ExtrasDirectories [ "extras" ]
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#------------------------------------------------------------------------
# Font definitions.
#
# The following entries define the fonts Celestia will use to display
# text on the display screen. To view the list of fonts available with
# your distribution of Celestia, look in the fonts directory located
# under the Celestia root directory. The default fonts are UTF-8
# compatible in order to display non-English characters.
#
# Font: Used to display all informational text.
# Default: "sans12.txf"
#
# LabelFont: Used to display all label text (objects, locations, etc.).
# Default "sans12.txf"
#
# TitleFont: Used to display object names, messages, and script text.
# Default "sansbold20.txf"
#------------------------------------------------------------------------
Font "sans12.txf"
LabelFont "sans12.txf"
TitleFont "sansbold20.txf"
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#------------------------------------------------------------------------
# LogoTexture defines the graphic file to be displayed when Celestia is
# started. The default filename is "logo.png"
#------------------------------------------------------------------------
LogoTexture "logo.png"
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#------------------------------------------------------------------------
# FaintestVisibleMagnitude defines the lowest magnitude at which a star
# will be displayed in Celestia. This setting may be adjusted real-time
# via the '[' and ']' keys in Celestia. The default value is 6.0.
#------------------------------------------------------------------------
FaintestVisibleMagnitude 6.0
#------------------------------------------------------------------------
# RotateAcceleration defines the speed at which an object will be
# rotated in Celestia, when using a keypress, such as the left and right
# arrow keys. A higher value will rotate the object quicker, while a
# lower value will cause a slower rotation. The default value is 120.0.
#------------------------------------------------------------------------
RotateAcceleration 120.0
#------------------------------------------------------------------------
# MouseRotationSensitivity defines the speed at which an object will be
# rotated in Celestia, when using the mouse -- press both mouse-buttons
# or Ctrl+LeftMouseButton, and move the mouse left or right. A higher
# value will rotate the object quicker, while a lower value will cause
# a slower rotation. A value of 0.0 (zero) will disable this particluar
# feature. The default value is 1.0.
#------------------------------------------------------------------------
MouseRotationSensitivity 1.0
#------------------------------------------------------------------------
# The following parameters are used in Lua (.celx) scripting.
# ScriptScreenshotCount defines the maximum number of screen shots
# to be taken.
#
# ScriptScreenshotDirectory defines the directory where the screen
# shots are to be stored.
#------------------------------------------------------------------------
ScriptScreenshotCount 0
ScriptScreenshotDirectory ""
#------------------------------------------------------------------------
# The following lines are all rendering detail settings. Assigning
# higher values will give better quality images, but may cause some
# slowdowns on older system.
#------------------------------------------------------------------------
OrbitPathSamplePoints 100
RingSystemSections 100
# These values should both be powers of two; using larger values will
# reduce the jagged edges of eclipse shadows and shadows on planet
# rings, but it will decrease the amount of memory available for
# planet textures. The maximum useful setting is 2048 for the shadow
# texture and 1024 for eclipse textures.
ShadowTextureSize 256
EclipseTextureSize 128
#------------------------------------------------------------------------
# The following line is commented out by default.
#
# Celestia enables and disables certain rendering features based on
# the set of extensions supported by the installed OpenGL driver and 3D
# graphics hardware. With IgnoreGLExtensions, you may specify a list of
# extensions that Celestia will treat as unsupported. This is useful
# primarily for the developers of Celestia.#------------------------------------------------------------------------
# IgnoreGLExtensions [ "GL_ARB_vertex_program" ]
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#------------------------------------------------------------------------
# The LabelledStars section defines which stars will have text labels
# assigned to them, which are visible when this option is turned on.
#------------------------------------------------------------------------
LabelledStars
[
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"Sol"
"Sirius"
"Canopus"
"\u03b1 Centauri"
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"Arcturus"
"Vega"
"Capella"
"Rigel"
"Procyon"
"Achernar"
"Betelgeuse"
"\u03b2 Centauri"
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"Altair"
"Aldebaran"
"Antares"
"Spica"
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"Acrux"
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"Pollux"
"Fomalhaut"
"Deneb"
"\u03b2 Crucis"
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"Regulus"
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"Adhara"
"Castor"
"\u03b3 Crucis"
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"Shaula"
"Bellatrix"
"Elnath"
"Miaplacidus"
"Alnilam"
"Al Nair"
"Alioth"
"\u03b3 Velorum"
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"Dubhe"
"Mirfak"
"Wezen"
"Alkaid"
"\u03b5 Carinae"
"\u03b2 Aurigae"
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"Polaris"
]
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}