celestia/src/celengine/deepskyobj.h

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// deepskyobj.h
//
// Copyright (C) 2003, Chris Laurel <claurel@shatters.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
#ifndef _CELENGINE_DEEPSKYOBJ_H_
#define _CELENGINE_DEEPSKYOBJ_H_
#include <vector>
#include <string>
#include <iostream>
#include <celengine/astroobj.h>
#ifdef USE_GLCONTEXT
#include <celengine/glcontext.h>
#endif
#include <celengine/parser.h>
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#include <celcompat/filesystem.h>
#include <Eigen/Core>
#include <Eigen/Geometry>
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class Selection;
class Renderer;
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struct Matrices;
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constexpr inline float DSO_DEFAULT_ABS_MAGNITUDE = -1000.0f;
class Nebula;
class Galaxy;
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class Globular;
class OpenCluster;
class DeepSkyObject : public AstroObject
{
public:
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virtual Selection toSelection();
DeepSkyObject() = default;
virtual ~DeepSkyObject() = default;
Eigen::Vector3d getPosition() const;
void setPosition(const Eigen::Vector3d&);
static void hsv2rgb( float*, float*, float*, float, float, float);
virtual const char* getType() const = 0;
virtual void setType(const std::string&) = 0;
virtual std::string getDescription() const;
Eigen::Quaternionf getOrientation() const;
void setOrientation(const Eigen::Quaternionf&);
/*! Return the radius of a bounding sphere large enough to contain the object.
* For correct rendering, all of the geometry must fit within this sphere radius.
* DSO subclasses an alternate radius that more closely matches the conventional
* astronomical definition for the size of the object (e.g. mu25 isophote radius.)
*/
virtual float getBoundingSphereRadius() const { return radius; }
/*! Return the radius of the object. This radius will be displayed in the UI and
* should match the conventional astronomical definition of the object size.
*/
float getRadius() const { return radius; }
void setRadius(float r);
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virtual float getHalfMassRadius() const { return radius; }
float getAbsoluteMagnitude() const;
void setAbsoluteMagnitude(float);
const std::string& getInfoURL() const;
void setInfoURL(const std::string&);
bool isVisible() const { return visible; }
void setVisible(bool _visible) { visible = _visible; }
bool isClickable() const { return clickable; }
void setClickable(bool _clickable) { clickable = _clickable; }
virtual const char* getObjTypeName() const = 0;
virtual bool pick(const Eigen::ParametrizedLine<double, 3>& ray,
double& distanceToPicker,
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double& cosAngleToBoundCenter) const = 0;
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virtual bool load(AssociativeArray*, const fs::path& resPath);
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virtual void render(const Eigen::Vector3f& offset,
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const Eigen::Quaternionf& viewerOrientation,
float brightness,
float pixelSize,
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const Matrices& m,
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Renderer*) = 0;
virtual uint64_t getRenderMask() const { return 0; }
virtual unsigned int getLabelMask() const { return 0; }
private:
Eigen::Vector3d position{ Eigen::Vector3d::Zero() };
Eigen::Quaternionf orientation{ Eigen::Quaternionf::Identity() };
float radius{ 1 };
float absMag{ DSO_DEFAULT_ABS_MAGNITUDE } ;
std::string infoURL;
bool visible { true };
bool clickable { true };
};
typedef std::vector<DeepSkyObject*> DeepSkyCatalog;
int LoadDeepSkyObjects(DeepSkyCatalog&, std::istream& in,
const std::string& path);
#endif // _CELENGINE_DEEPSKYOBJ_H_