Moved ephemeris files (subclasses of Orbit and RotationModel) into new celephem folder.
parent
debc9f3965
commit
4a03b52617
200
celestia.vcproj
200
celestia.vcproj
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@ -430,14 +430,6 @@
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RelativePath=".\src\celengine\constellation.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celengine\customorbit.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celengine\customrotation.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celengine\dds.cpp"
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>
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@ -494,10 +486,6 @@
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RelativePath=".\src\celengine\image.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celengine\jpleph.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celengine\location.cpp"
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>
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@ -534,10 +522,6 @@
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RelativePath=".\src\celengine\nebula.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celengine\nutation.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celengine\observer.cpp"
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>
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@ -546,10 +530,6 @@
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RelativePath=".\src\celengine\opencluster.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celengine\orbit.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celengine\overlay.cpp"
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>
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@ -566,10 +546,6 @@
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RelativePath=".\src\celengine\planetgrid.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celengine\precession.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celengine\regcombine.cpp"
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>
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@ -586,34 +562,10 @@
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RelativePath=".\src\celengine\renderglsl.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celengine\rotation.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celengine\rotationmanager.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celengine\samporbit.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celengine\samporient.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celengine\scriptobject.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celengine\scriptorbit.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celengine\scriptrotation.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celengine\selection.cpp"
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>
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@ -638,18 +590,6 @@
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RelativePath=".\src\celengine\spheremesh.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celengine\spiceinterface.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celengine\spiceorbit.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celengine\spicerotation.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celengine\star.cpp"
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>
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@ -726,10 +666,6 @@
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RelativePath=".\src\celengine\visibleregion.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celengine\vsop87.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="glew"
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@ -747,6 +683,74 @@
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>
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</File>
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</Filter>
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<Filter
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Name="celephem"
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>
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<File
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RelativePath=".\src\celephem\customorbit.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celephem\customrotation.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celephem\jpleph.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celephem\nutation.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celephem\orbit.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celephem\precession.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celephem\rotation.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celephem\samporbit.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celephem\samporient.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celephem\scriptobject.cpp"
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</File>
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<File
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RelativePath=".\src\celephem\scriptorbit.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celephem\scriptrotation.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celephem\spiceinterface.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celephem\spiceorbit.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celephem\spicerotation.cpp"
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>
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</File>
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<File
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RelativePath=".\src\celephem\vsop87.cpp"
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>
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="Header Files"
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@ -1425,6 +1429,74 @@
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>
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</File>
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</Filter>
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<Filter
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Name="celephem"
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>
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<File
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RelativePath=".\src\celephem\customorbit.h"
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>
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</File>
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<File
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RelativePath=".\src\celephem\customrotation.h"
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>
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</File>
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<File
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RelativePath=".\src\celephem\jpleph.h"
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>
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</File>
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<File
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RelativePath=".\src\celephem\nutation.h"
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>
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</File>
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<File
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RelativePath=".\src\celephem\orbit.h"
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>
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</File>
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<File
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RelativePath=".\src\celephem\precession.h"
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>
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</File>
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<File
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RelativePath=".\src\celephem\rotation.h"
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>
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</File>
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<File
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RelativePath=".\src\celephem\samporbit.h"
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>
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</File>
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<File
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RelativePath=".\src\celephem\samporient.h"
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>
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</File>
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<File
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RelativePath=".\src\celephem\scriptobject.h"
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</File>
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<File
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RelativePath=".\src\celephem\scriptorbit.h"
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</File>
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<File
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RelativePath=".\src\celephem\scriptrotation.h"
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>
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</File>
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<File
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RelativePath=".\src\celephem\spiceinterface.h"
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>
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</File>
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<File
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RelativePath=".\src\celephem\spiceorbit.h"
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</File>
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<File
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RelativePath=".\src\celephem\spicerotation.h"
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>
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</File>
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<File
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RelativePath=".\src\celephem\vsop87.h"
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>
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="Resource Files"
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@ -10,19 +10,19 @@
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#ifndef _CELENGINE_BODY_H_
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#define _CELENGINE_BODY_H_
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#include <celengine/surface.h>
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#include <celengine/star.h>
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#include <celengine/location.h>
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#include <celengine/timeline.h>
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#include <celephem/rotation.h>
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#include <celephem/orbit.h>
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#include <celutil/utf8.h>
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#include <Eigen/Core>
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#include <Eigen/Geometry>
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#include <string>
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#include <vector>
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#include <map>
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#include <list>
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#include <celutil/utf8.h>
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#include <celengine/surface.h>
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#include <celengine/orbit.h>
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#include <celengine/star.h>
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#include <celengine/location.h>
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#include <celengine/rotation.h>
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#include <celengine/timeline.h>
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#include <Eigen/Core>
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#include <Eigen/Geometry>
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class ReferenceFrame;
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class Body;
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@ -10,21 +10,21 @@
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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#include <cassert>
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#include <celutil/debug.h>
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#include "parseobject.h"
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#include "customorbit.h"
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#include "customrotation.h"
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#include "spiceorbit.h"
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#include "spicerotation.h"
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#include "scriptorbit.h"
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#include "scriptrotation.h"
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#include "frame.h"
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#include "trajmanager.h"
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#include "rotationmanager.h"
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#include "universe.h"
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#include "eigenport.h"
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#include <celephem/customorbit.h>
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#include <celephem/customrotation.h>
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#include <celephem/spiceorbit.h>
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#include <celephem/spicerotation.h>
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#include <celephem/scriptorbit.h>
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#include <celephem/scriptrotation.h>
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#include <celmath/geomutil.h>
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#include <celutil/debug.h>
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#include <cassert>
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using namespace Eigen;
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using namespace std;
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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#include "rotationmanager.h"
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#include "celestia.h"
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#include <celephem/samporient.h>
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#include <celutil/debug.h>
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#include <iostream>
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#include <fstream>
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#include "celestia.h"
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#include <celutil/debug.h>
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#include "samporient.h"
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#include "rotationmanager.h"
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using namespace std;
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#ifndef CELENGINE_ROTATIONMANAGER_H_
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#define CELENGINE_ROTATIONMANAGER_H_
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#include <celephem/rotation.h>
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#include <celutil/resmanager.h>
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#include <string>
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#include <map>
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#include <celutil/resmanager.h>
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#include <celengine/rotation.h>
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class RotationModelInfo : public ResourceInfo<RotationModel>
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#include <cstdio>
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#include "celestia.h"
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#include "astro.h"
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#include "orbit.h"
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#include "star.h"
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#include "texmanager.h"
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#include "celephem/orbit.h"
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using namespace Eigen;
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using namespace std;
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#include <celengine/univcoord.h>
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#include <celengine/celestia.h>
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#include <celengine/stellarclass.h>
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#include <celengine/rotation.h>
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#include <celengine/multitexture.h>
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#include <celephem/rotation.h>
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#include <Eigen/Core>
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#include <vector>
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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#include <cassert>
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#include "celengine/timelinephase.h"
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#include "celengine/frame.h"
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#include "celengine/orbit.h"
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#include "celengine/rotation.h"
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#include "celengine/universe.h"
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#include "celengine/frametree.h"
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#include "celephem/orbit.h"
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#include "celephem/rotation.h"
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#include <cassert>
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TimelinePhase::TimelinePhase(Body* _body,
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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#include "celestia.h"
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#include "trajmanager.h"
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#include <celephem/samporbit.h>
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#include <celutil/debug.h>
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#include <celutil/filetype.h>
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#include <iostream>
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#include <fstream>
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#include <cassert>
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#include "celestia.h"
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#include <celutil/debug.h>
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#include <celutil/filetype.h>
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#include "samporbit.h"
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#include "trajmanager.h"
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using namespace std;
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#ifndef CELENGINE_TRAJMANAGER_H_
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#define CELENGINE_TRAJMANAGER_H_
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#include <celephem/orbit.h>
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#include <celephem/samporbit.h>
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#include <string>
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#include <map>
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#include <celutil/resmanager.h>
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#include <celengine/orbit.h>
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#include <celengine/samporbit.h>
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class TrajectoryInfo : public ResourceInfo<Orbit>
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glScalef(v.x, v.y, v.z);
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}
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#if 0
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inline void glLightDirection(GLenum light, const Vec3f& dir)
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{
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glLightfv(light, GL_POSITION, &(Vec4f(dir.x, dir.y, dir.z, 0.0f).x));
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{
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glLightfv(light, which, &color.x);
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}
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#endif
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inline void glLightColor(GLenum light, GLenum which, const Color& color)
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{
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glLightfv(light, which,
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&(Vec4f(color.red(), color.green(), color.blue(), color.alpha()).x));
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Eigen::Vector4f v(color.red(), color.green(), color.blue(), color.alpha());
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glLightfv(light, which, v.data());
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}
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inline void glAmbientLightColor(const Color& color)
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{
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glLightModelfv(GL_LIGHT_MODEL_AMBIENT,
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&(Vec4f(color.red(), color.green(), color.blue(),
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color.alpha()).x));
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Eigen::Vector4f v(color.red(), color.green(), color.blue(), color.alpha());
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glLightModelfv(GL_LIGHT_MODEL_AMBIENT, v.data());
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}
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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#include "customorbit.h"
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#include "vsop87.h"
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#include "jpleph.h"
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#include <celengine/astro.h>
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#include <celmath/mathlib.h>
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#include <celmath/geomutil.h>
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#include <cassert>
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#include <vector>
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#include <fstream>
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#include <iomanip>
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#include <celmath/mathlib.h>
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#include <celmath/geomutil.h>
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#include "astro.h"
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#include "customorbit.h"
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#include "vsop87.h"
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#include "jpleph.h"
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using namespace Eigen;
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using namespace std;
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#ifndef _CUSTOMORBIT_H_
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#define _CUSTOMORBIT_H_
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#include "orbit.h"
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#include <string>
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#include <celengine/orbit.h>
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Orbit* GetCustomOrbit(const std::string& name);
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//
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// Custom rotation models for Solar System bodies.
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//
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// Copyright (C) 2008, the Celestia Development Team
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// Copyright (C) 2008-2009, the Celestia Development Team
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// Initial version by Chris Laurel, claurel@gmail.com
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//
|
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// This program is free software; you can redistribute it and/or
|
||||
|
@ -10,13 +10,13 @@
|
|||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
|
||||
#include "customrotation.h"
|
||||
#include "rotation.h"
|
||||
#include "precession.h"
|
||||
#include <celengine/astro.h>
|
||||
#include <celmath/geomutil.h>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <celengine/customrotation.h>
|
||||
#include <celengine/rotation.h>
|
||||
#include <celengine/astro.h>
|
||||
#include <celengine/precession.h>
|
||||
#include <celmath/geomutil.h>
|
||||
|
||||
using namespace Eigen;
|
||||
using namespace std;
|
|
@ -1,22 +1,22 @@
|
|||
// orbit.cpp
|
||||
//
|
||||
// Copyright (C) 2001, Chris Laurel <claurel@shatters.net>
|
||||
// Copyright (C) 2001-2009, the Celestia Development Team
|
||||
// Original version by Chris Laurel <claurel@gmail.com>
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
|
||||
#include "orbit.h"
|
||||
#include <celengine/body.h>
|
||||
#include <celmath/mathlib.h>
|
||||
#include <celmath/solve.h>
|
||||
#include <celmath/geomutil.h>
|
||||
#include <functional>
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cassert>
|
||||
#include <celmath/mathlib.h>
|
||||
#include <celmath/solve.h>
|
||||
#include <celmath/geomutil.h>
|
||||
#include "astro.h"
|
||||
#include "orbit.h"
|
||||
#include "body.h"
|
||||
|
||||
using namespace Eigen;
|
||||
using namespace std;
|
||||
|
@ -220,16 +220,15 @@ Vector3d EllipticalOrbit::velocityAtE(double E) const
|
|||
if (eccentricity < 1.0)
|
||||
{
|
||||
double a = pericenterDistance / (1.0 - eccentricity);
|
||||
double b = a * sqrt(1 - square(eccentricity));
|
||||
double sinE = sin(E);
|
||||
double cosE = cos(E);
|
||||
|
||||
x = -a * sinE;
|
||||
y = a * sqrt(1 - square(eccentricity)) * cosE;
|
||||
|
||||
double meanMotion = 2.0 * PI / period;
|
||||
double edot = meanMotion / (1 - eccentricity * cosE);
|
||||
x *= edot;
|
||||
y *= edot;
|
||||
|
||||
x = -a * sinE * edot;
|
||||
y = b * cosE * edot;
|
||||
}
|
||||
else if (eccentricity > 1.0)
|
||||
{
|
||||
|
@ -287,14 +286,36 @@ double EllipticalOrbit::getBoundingRadius() const
|
|||
}
|
||||
|
||||
|
||||
void EllipticalOrbit::sample(double, double t, int nSamples,
|
||||
void EllipticalOrbit::sample(double startTime, double duration, int nSamples,
|
||||
OrbitSampleProc& proc) const
|
||||
{
|
||||
if (eccentricity >= 1.0)
|
||||
#if 0
|
||||
{
|
||||
// Sample uniformly in time
|
||||
for (int i = 0; i < nSamples; i++)
|
||||
{
|
||||
double tsamp = startTime + duration / nSamples;
|
||||
proc.sample(tsamp, positionAtTime(tsamp), velocityAtTime(tsamp));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (eccentricity >= 1.0 || 1)
|
||||
{
|
||||
double dE = 1 * PI / (double) nSamples;
|
||||
// Sample uniformly in eccentric anomaly
|
||||
double t = startTime - epoch;
|
||||
double meanMotion = 2.0 * PI / period;
|
||||
double M0 = meanAnomalyAtEpoch + t * meanMotion;
|
||||
double E0 = eccentricAnomaly(M0);
|
||||
double dE = 2 * PI / (double) nSamples;
|
||||
|
||||
for (int i = 0; i < nSamples; i++)
|
||||
proc.sample(t, positionAtE(dE * i), velocityAtE(dE * i));
|
||||
{
|
||||
// Compute the time tag for this sample
|
||||
double E = E0 + dE * i;
|
||||
double M = E - eccentricity * sin(E); // Mean anomaly from ecc anomaly
|
||||
double tsamp = startTime + (M - M0) * period / (2 * PI); // Time from mean anomaly
|
||||
proc.sample(tsamp, positionAtE(E), velocityAtE(E));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -311,7 +332,7 @@ void EllipticalOrbit::sample(double, double t, int nSamples,
|
|||
{
|
||||
// Compute the time tag for this sample
|
||||
double M = E - eccentricity * sin(E); // Mean anomaly from ecc anomaly
|
||||
double tsamp = t + (M - M0) * period / (2 * PI); // Time from mean anomaly
|
||||
double tsamp = startTime + (M - M0) * period / (2 * PI); // Time from mean anomaly
|
||||
|
||||
proc.sample(tsamp, positionAtE(E), velocityAtE(E));
|
||||
|
|
@ -13,6 +13,7 @@
|
|||
|
||||
#include "rotation.h"
|
||||
#include <celmath/geomutil.h>
|
||||
#include <celmath/mathlib.h>
|
||||
#include <cmath>
|
||||
|
||||
using namespace Eigen;
|
|
@ -11,7 +11,6 @@
|
|||
#ifndef _CELENGINE_ROTATION_H_
|
||||
#define _CELENGINE_ROTATION_H_
|
||||
|
||||
#include <celengine/astro.h>
|
||||
#include <Eigen/Geometry>
|
||||
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
// samporbit.cpp
|
||||
//
|
||||
// Copyright (C) 2002-2008, Celestia Development Team
|
||||
// Copyright (C) 2002-2009, Celestia Development Team
|
||||
// Original version by Chris Laurel <claurel@gmail.com>
|
||||
//
|
||||
// Trajectories based on unevenly spaced cartesian positions.
|
||||
|
@ -10,6 +10,10 @@
|
|||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
|
||||
#include "orbit.h"
|
||||
#include "samporbit.h"
|
||||
#include <celengine/astro.h>
|
||||
#include <celmath/mathlib.h>
|
||||
#include <cmath>
|
||||
#include <string>
|
||||
#include <algorithm>
|
||||
|
@ -17,10 +21,6 @@
|
|||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <limits>
|
||||
#include <celmath/mathlib.h>
|
||||
#include <celengine/astro.h>
|
||||
#include <celengine/orbit.h>
|
||||
#include <celengine/samporbit.h>
|
||||
|
||||
using namespace Eigen;
|
||||
using namespace std;
|
|
@ -10,8 +10,8 @@
|
|||
#ifndef _CELENGINE_SAMPORBIT_H_
|
||||
#define _CELENGINE_SAMPORBIT_H_
|
||||
|
||||
#include "orbit.h"
|
||||
#include <string>
|
||||
#include <celengine/orbit.h>
|
||||
|
||||
enum TrajectoryInterpolation
|
||||
{
|
|
@ -11,8 +11,8 @@
|
|||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
|
||||
#include "samporient.h"
|
||||
#include <Eigen/NewStdVector>
|
||||
#include <celengine/samporient.h>
|
||||
#include <celmath/mathlib.h>
|
||||
#include <celmath/geomutil.h>
|
||||
#include <cmath>
|
|
@ -10,8 +10,8 @@
|
|||
#ifndef _CELENGINE_SAMPORIENT_H_
|
||||
#define _CELENGINE_SAMPORIENT_H_
|
||||
|
||||
#include "rotation.h"
|
||||
#include <string>
|
||||
#include <celengine/rotation.h>
|
||||
|
||||
extern RotationModel* LoadSampledOrientation(const std::string& name);
|
||||
|
|
@ -13,7 +13,7 @@
|
|||
#define _CELENGINE_SCRIPTORBIT_H_
|
||||
|
||||
#include <celengine/parser.h>
|
||||
#include <celengine/orbit.h>
|
||||
#include "orbit.h"
|
||||
|
||||
struct lua_State;
|
||||
|
|
@ -13,7 +13,7 @@
|
|||
#define _CELENGINE_SCRIPTROTATION_H_
|
||||
|
||||
#include <celengine/parser.h>
|
||||
#include <celengine/rotation.h>
|
||||
#include "rotation.h"
|
||||
|
||||
struct lua_State;
|
||||
|
|
@ -12,7 +12,7 @@
|
|||
#include <iostream>
|
||||
#include <cstdio>
|
||||
#include "SpiceUsr.h"
|
||||
#include "astro.h"
|
||||
#include <celengine/astro.h>
|
||||
#include "spiceorbit.h"
|
||||
#include "spiceinterface.h"
|
||||
|
|
@ -12,9 +12,10 @@
|
|||
#ifndef _CELENGINE_SPICEORBIT_H_
|
||||
#define _CELENGINE_SPICEORBIT_H_
|
||||
|
||||
#include "orbit.h"
|
||||
#include <string>
|
||||
#include <list>
|
||||
#include <celengine/orbit.h>
|
||||
|
||||
|
||||
class SpiceOrbit : public CachingOrbit
|
||||
{
|
|
@ -10,14 +10,14 @@
|
|||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
|
||||
#include "spicerotation.h"
|
||||
#include "spiceinterface.h"
|
||||
#include <celengine/astro.h>
|
||||
#include <celmath/geomutil.h>
|
||||
#include "SpiceUsr.h"
|
||||
#include <iostream>
|
||||
#include <cstdio>
|
||||
#include <limits>
|
||||
#include "SpiceUsr.h"
|
||||
#include "astro.h"
|
||||
#include "spicerotation.h"
|
||||
#include "spiceinterface.h"
|
||||
#include <celmath/geomutil.h>
|
||||
|
||||
using namespace Eigen;
|
||||
using namespace std;
|
|
@ -13,10 +13,10 @@
|
|||
#ifndef _CELENGINE_SPICEROTATION_H_
|
||||
#define _CELENGINE_SPICEROTATION_H_
|
||||
|
||||
#include "rotation.h"
|
||||
#include <celmath/quaternion.h>
|
||||
#include <string>
|
||||
#include <list>
|
||||
#include <celmath/quaternion.h>
|
||||
#include <celengine/rotation.h>
|
||||
|
||||
class SpiceRotation : public CachingRotationModel
|
||||
{
|
|
@ -15,7 +15,7 @@
|
|||
#include <cmath>
|
||||
#include <celmath/mathlib.h>
|
||||
#include <celengine/astro.h>
|
||||
#include <celengine/vsop87.h>
|
||||
#include "vsop87.h"
|
||||
|
||||
using namespace Eigen;
|
||||
using namespace std;
|
|
@ -11,7 +11,7 @@
|
|||
#define _CELENGINE_VSOP87_H_
|
||||
|
||||
#include <string>
|
||||
#include <celengine/orbit.h>
|
||||
#include "orbit.h"
|
||||
|
||||
extern Orbit* CreateVSOP87Orbit(const std::string& name);
|
||||
|
|
@ -36,7 +36,7 @@
|
|||
#include <celengine/execution.h>
|
||||
#include <celengine/cmdparser.h>
|
||||
#include <celengine/multitexture.h>
|
||||
#include <celengine/spiceinterface.h>
|
||||
#include <celephem/spiceinterface.h>
|
||||
#include <celengine/axisarrow.h>
|
||||
#include <celengine/planetgrid.h>
|
||||
#include <celengine/visibleregion.h>
|
||||
|
@ -49,7 +49,7 @@
|
|||
#include <celengine/eigenport.h>
|
||||
|
||||
#ifdef CELX
|
||||
#include <celengine/scriptobject.h>
|
||||
#include <celephem/scriptobject.h>
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
|
|
Loading…
Reference in New Issue