Defaulting to the GLSL render path if possible.
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1a06db80a3
commit
e7989f761d
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@ -1330,3 +1330,4 @@ translations to be used
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* KDE: Save texture resolution setting to config file
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* KDE: Added texture resolution setting to config dialog
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* Windows: Removed unused Mark Features checkbox from Locations dialog
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* Core: Default to the GLSL/OpenGL 2.0 render path if possible
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@ -4093,6 +4093,7 @@ bool CelestiaCore::initRenderer()
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context->setRenderPath(GLContext::GLPath_DOT3_ARBVP);
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context->setRenderPath(GLContext::GLPath_NvCombiner_NvVP);
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context->setRenderPath(GLContext::GLPath_NvCombiner_ARBVP);
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context->setRenderPath(GLContext::GLPath_GLSL);
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cout << _("render path: ") << context->getRenderPath() << '\n';
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Renderer::DetailOptions detailOptions;
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