Defaulting to the GLSL render path if possible.

ver1_5_1
Pat Suwalski 2008-01-20 22:50:20 +00:00
parent 1a06db80a3
commit e7989f761d
2 changed files with 2 additions and 0 deletions

View File

@ -1330,3 +1330,4 @@ translations to be used
* KDE: Save texture resolution setting to config file
* KDE: Added texture resolution setting to config dialog
* Windows: Removed unused Mark Features checkbox from Locations dialog
* Core: Default to the GLSL/OpenGL 2.0 render path if possible

View File

@ -4093,6 +4093,7 @@ bool CelestiaCore::initRenderer()
context->setRenderPath(GLContext::GLPath_DOT3_ARBVP);
context->setRenderPath(GLContext::GLPath_NvCombiner_NvVP);
context->setRenderPath(GLContext::GLPath_NvCombiner_ARBVP);
context->setRenderPath(GLContext::GLPath_GLSL);
cout << _("render path: ") << context->getRenderPath() << '\n';
Renderer::DetailOptions detailOptions;